Tooltip Icon | |
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In Game Appearance | |
Weapon Name: | 590A5 Combat Shotgun |
Ammo Consumption: | 2 per Shot |
Item Rarity: | Common |
Base Damage: | 35 |
Armor Reduction: | 1 |
Attack Speed: | 1.55 |
Splash Radius: | 4 |
Range: | 4.5 |
Reload: | 4 |
Equip Time: | 2.2 |
Weapon Weight: | 10 |
Targets: | Air & Ground |
Versus Biological: | +0 |
Versus Light: | +5 |
Versus Armored: | +0 |
Versus Massive: | +35 |
Versus Psionic: | +0 |
Versus Heroic: | +0 |
Versus Mechanical: | +0 |
Versus Structure: | +0 |
Nickname(s): | Sg, Shotty |
Available in Recruit: | Yes |
Credit Cost: | 200 |
Unique Trait: | Chance to stun |
Shotgun does damage to multiple units in a close distance.
Uses 2 rounds per shot.
("I could aim but with this thing, I don't have to." - Sgt. Arnold)
Slow and powerful, the shotgun is a beast. It eats ammo, yet is slow to fire, setting it in the middle ground for ammo consumption. It has very low range, making it better suited for players that need to be up close, like mando/tanks. They are fairly uncommon, but one can always be found at the Helipad except in the Apollo Security Team Campaign.
Unique Stun
Given the shotgun's massive amount of firepower and sheer energy output, the force of the impact is often enough to briefly stun most enemies. The shotgun boasts a 30% chance to mini-stun any non-massive enemy it hits for 0.1 seconds.