Unit Portrait | |
---|---|
Unit Model | |
Enemy Name: | Slasher |
Maximum Health: | 855 |
Minimum Health: | 450 |
Armor: | 12 |
Damage: | 125 |
Armor Reduction: | 9 |
Attack Speed: | 1 |
Range: | Melee |
Detection Radius: | N/A |
Movespeed: | 1.7 |
Biological Armored Massive | |
Nickname(s): | Slash |
Rarity: | Very Uncommon |
Unique Trait: | Splash Damage |
Ability: | Cliff Walk |
Charge on NM: | No |
Survival Difference: | None |
Slashers are very rare, powerful, and durable enemies. They are never seen in Recruit Mode. In Easy Company, they only appear durring the Gargoyle wave of the Second Holdout, and Dome D. It should be noted that if the Nydus Worms are not killed durring the Nydus Worms Mission there will be significantly more Slashers.
Slashers appear in Alpha Company following the battle with Demeter. They also appear alongside several hordes during the Apollo Security Team Campaign.
Slashers are a first priority target for several reasons. For one, they will quickly kill a tank wearing the wrong Armor. Secondly, they have a very low threat priority. The Slasher's claws also damage Marines nearby the target Marine. Marines can be killed even without taking a direct hit. Slashers can kill most classes outright if they are not at full health or have no armor. The thick armor on the Slasher also makes most weapons only mildly effective. The Laser Rifle, XM814 Heavy Machine Gun, Barrett M112, Shotgun, and Stinger MK-3 are your best bet. Unfortunately, all these weapons are both rare, and appear in finite amounts. Finally, Slashers have the ability to Cliff Walk, negating terrain advantages.
A Field Engineer can find great utility in mind controlling Slashers. Slashers have such high armor and damage, that when placed under an engineer's control they are nearly immortal and can chew through many of the other enemies with relative ease.
Cliff Walk[]
The Slasher has adapted to be able to walk up and down single cliffs just like the Stalker. This means that they are capable of negating most of the terrain advantage that a marine has (exceptions include the high walls of the fort) and ambushing players from high ground. This makes them extremely dangerous for unsuspecting players.