Unit Portrait | |
---|---|
Unit Model | |
Enemy Name: | Stalker |
Maximum Health: | Unknown |
Minimum Health: | 250 |
Armor: | 1 |
Damage: | 35 |
Armor Reduction: | 0.7 |
Attack Speed: | 2.2 |
Range: | Melee |
Detection Radius: | N/A |
Movespeed: | 2.2 |
Biological Armored | |
Nickname(s): | Roach |
Rarity: | Very Common |
Unique Trait: | Spawn Creep |
Ability: | Clif Walk |
Charge on NM: | No |
Survival Difference: | None |
Stalkers are among the most common enemies in game. They make up a large portion of the ambient spawns in all campaigns, particularly Easy Company. Individual Stalkers are easily dispatched, but groups can be difficult to deal with. They are the all-rounder of the infested. They have moderate speed, armor, and health. The ability to climb cliffs, high damage, and moderate stats make them a serious problem in large numbers. Stalkers occasionally spawn patches of creep when they die, greatly increasing the speed of infested hordes. Most weapons fair well against Stalkers.
Cliff Walk[]
The Stalker has adapted to be able to walk up and down single cliffs. This means that they are capable of negating most of the terrain advantage that a marine has (exceptions include the high walls of the fort) and ambushing players from high ground. This makes them dangerous for unsuspecting players.