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Unit Portrait
Stalker P
Unit Model
Stalker
Enemy Statistics
Enemy Name: Stalker
Maximum Health: Unknown
Minimum Health: 250
Armor: 1
Damage: 35
Armor Reduction: 0.7
Attack Speed: 2.2
Range: Melee
Detection Radius: N/A
Movespeed: 2.2
Type Classification
Biological
Armored
Other Information
Nickname(s): Roach
Rarity: Very Common
Unique Trait: Spawn Creep
Ability: Clif Walk
Charge on NM: No
Survival Difference: None


Stalkers are among the most common enemies in game. They make up a large portion of the ambient spawns in all campaigns, particularly Easy Company. Individual Stalkers are easily dispatched, but groups can be difficult to deal with. They are the all-rounder of the infested. They have moderate speed, armor, and health. The ability to climb cliffs, high damage, and moderate stats make them a serious problem in large numbers. Stalkers occasionally spawn patches of creep when they die, greatly increasing the speed of infested hordes. Most weapons fair well against Stalkers.

Cliff Walk[]

The Stalker has adapted to be able to walk up and down single cliffs. This means that they are capable of negating most of the terrain advantage that a marine has (exceptions include the high walls of the fort) and ambushing players from high ground. This makes them dangerous for unsuspecting players.

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