Burns any living creature quickly.
(“Never settle with words what you can accomplish with a flamethrower.” - Bruce Feirstein)
The Flamethrower sprays out heated plasma that burns targets in a straight line. This weapon is very effective against the majority of enemies seen in game. This is the result of its rare bonus to Biological targets. Very few enemies are not Biological, such as Seth, and Nazara. The flamethrower is among the most ammo efficient weapons in all of Night of the Dead. Fairly common on any campaign, they will kill grunt enemies in very few hits. The sheer size of Agrons, and their slow speed makes them more susceptible to the Flamethrower than raw numbers would suggest. Lastly, the superheated flames are hot enough to bypass all enemy armor. The weapon is devastatingly effective against even highly armored foes like Hulks, Immortals, Parasites.
This weapon should be the primary weapon on Easy Company Chapter One. High damage output characters and tanks get first dibs. It is lethal to most enemies, and there are few flyers to worry about and several large zombie hordes. It will help conserve precious ammo for later stages. The last effective use of this weapon is Erebos 2. Beyond that, high numbers of flying, ranged, and armored enemies makes the flamethrower a liability.
On Alpha Company the high friendly fire classes such as the Forward Observer make engaging enemies up close difficult at best. Flamethrowers can still be used, but short range and high numbers of Gargoyles make using the Flamer dangerous. it can potentially be used against Cronus and the Protect Tanaka holdout. For most of the campaign range is a necessity and getting close to most bosses will ensure a quick demise. The exception to this is the Flamethrower class, who is a high area of effect and tanking class. He can use the flamethrower almost all game.
Apollo Security TeamEdit
Sadly, this weapon is borderline useless on the Apollo Security Team. Many of the large hordes contain high numbers of Infested Marines, making range a necessity. The weapon does have limited use early on; Team B could make use of it against the hordes they face while trapped in Apollo. It also has some usage in conserving ammo during the pre-armory stages when ammo is tight. The Flamethrower can be used while fighting Deimos. The combination high splash and bonus damage to Light and Biological make it very effective vs both Deimos himself, and his eggs. However, being in range of Deimos is extremely dangerous
The Flamethrower is the only weapon in NotD that has linear splash damage. It fires 12 flames of equal length that extend outwards. The damage listed on the tooltip is only accurate to a single flame, not the entire attack. So that 8 damage, is really 8 x 12. Problem is, its very hard to hit an enemy with every flame in a single shot unless extremely close. What this does mean however, is that when facing tightly packed hordes the flamethrower is almost unrivaled in its ability to hit multiple targets. And, when facing gigantic foes such Tartarus, Erebos, or Agrons, their sheer size means you can hit them with a much higher percentage of flames when compared to many foes. All this combines to make the flamethrower one the best weapons overall in NOTD.
Effects of RangeEdit
Due to the internal mechanics of the flamethrower's projectile lengths, and how they correlate to damage, adjusting the length of the weapon has adverse effects on how it performs.
Increasing range on the Flamethrower is a double edged sword. While a longer flame is more likely to hit multiple targets and allows the player to stand at a greater distance from his foes, it has a negative impact on the weapon's damage. Increasing the flamerthrower's range will stretch the individual flames that make up its attack, rather than add additional flames to the existing number to offset the adjusted range. This produces lower overall damage as it becomes harder for enemies to be hit by multiple individual flame-projectiles in the overall attack. Thus, the total damage output is reduced. The only way to increase the weapon's range are through the Flamethrower skill, Helium-3 Igniter or through purchased Weapon Modifications.
Decreasing range has, unsurprisingly, the opposite effects on the weapon. When its range is decreased, its flames' range are shrunk and begin to overlap more. This overlapping makes it easy for attacked enemies to be hit by more projectiles than previously possible. This will increase the weapon's damage output as range is decreased. However, with less range, the weapon loses its relative splash profile, and can hit fewer enemies with each attack. It also requires players to get closer to enemies before they can attack them.
One Inch PunchEdit
In theory, a "1 range flamethrower" would have one of the highest damage outputs of the weapons in the game, as an enemy hit would suffer damage from literally every projectile in its attack. However, the weapon would lose almost all its effectiveness against groups of enemies, because of the combination narrow flame width and incredibly short range. This would make it incredibly effective against bosses, assuming the player can safely attack them. Although such a weapon is theoretically possible, finding three Full Metal Jackets, AND having several Weapon Modifications equipped to decrease range is extremely unlikely.
But then Kith tested it, and it was found out that it was dumb as hell. The weapon still retains the same projectile range, but not the target acquisition range. This makes the weapon (literally) melee range. It does drive up the Flamethrower's DPS like crazy, but it also allows Agrons and other fun things to reach out and smack the taste out of your mouth before you can shoot them.