Tooltip Icon | |
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In Game Appearance | |
Weapon Name: | Pulse Rifle |
Ammo Consumption: | 1 per shot |
Item Rarity: | uncommon |
Base Damage: | 55 |
Armor Reduction: | 0.3 |
Attack Speed: | 0.35 (OG), 1.4 (Updated) |
Splash Radius: | 1 (OG), 1.8 (Updated) |
Range: | 13 |
Reload: | 2.5 (OG), 3.5 (Updated) |
Equip Time: | 2.2 |
Weapon Weight: | 8 |
Targets: | Air & Ground |
Versus Biological: | +0 |
Versus Light: | +0 |
Versus Armored: | +0 |
Versus Massive: | +0 |
Versus Psionic: | +55 |
Versus Heroic: | +55 (OG), +20 (Updated) |
Versus Mechanical: | +0 |
Versus Structure: | +0 |
Nickname(s): | M5, Pulse |
Available in Recruit: | Yes |
Credit Cost: | 200 (OG), Not in Shop (Updated) |
Unique Trait: | Bonus to Heroics and Psionics |
Capable of piercing armor more effectively than a standard General Purpose Rifle
An interesting weapon, it's the only one of few available that deals extra damage to Psionics or Heroics. This is valuable as the UA General Purpose Rifle-12 is the opposite, dealing less damage to Psionics. Aside from this, its fire rate is a bit faster than the UA GPR-12, but with less splash. These Rifles are invaluable during the Apollo campaign when you face large hordes of Infested Marines. Typically, players drop their UA GPR-12 when they pick up an M5. Although not a true replacement for the UA GPR-12, it performs well enough overall that most players consider it one.
The M5 is one of only a few weapons to deal extra damage to Heroic units, aka Bosses. This, combined with its high firerate, and low armor reduction make it an incredibly competent weapon to use against almost any boss.
Sadly, this weapon has been removed from the game.
Easy Company[]
On Normal/Hardened/Veteran and Nightmare, only one M5 Pulse Rifle will be available per chapter, so make good use of it. The weapon is extremely effective against Erebos. Although not as high a damage output as the Flamethrower MK-3, it is an excellent ranged weapon to use against Erebos, and outperforms the M45 Marksman Rifle.
The Weapon is also very useful during the Gargoyle wave, where its range, fast attack, and increased damage to Light targets will tear apart Gargoyles.
Lastly, in place of an AER138 Laser Rifle, the Pulse Rifle will deal better damage to the Queen than either the HK420 Assault Rifle or UA General Purpose Rifle-12, so give the weapon to any class not sporting a laser rifle for the final battle.
Alpha Company[]
The M5 is very effective vs all of the Alpha Company Bosses, particularly Cerberus. Dr.Tanaka will always drop an M5 Pulse Rifle and an AER138 Laser Rifle after the battle with Cronus.
Apollo Security Team[]
Finding an early M5 is always helpful for the initial horde and Deimos. It's a solid weapon throughout the campaign.
Night of the Dead (Updated)[]
"A mysterious weapon hidden deep within the lab of Apollo. Its real origin...?"
The M5 Pulse Rifle was re-added to the game and reworked to be intended as a support weapon, most commonly in the hands of Medics. This iteration of the M5 comes with a similar fire rate and damage as the M45 Marksman Rifle and nearly twice its predecessor's splash radius, making it useful for eliminating chunks of light enemies. It retains much of the original weapon's bonuses against Psionics and Heroics.
This weapon is also one of the only weapons to not be affected by most Ammo Modifications such as HP Ammo and AP Ammo. However, an exception is made when applying the vulnerability and burning effects from HE Ammo, and all effects from CI Ammo. Interestingly, the new M5 can be affected by Weapon Modifications.
In addition, each shot reduces the movement speed of affected non-heroic targets by 20% for 3 seconds.