Night of the Dead is a popular 8 player cooperative survival map for StarCraft II. Development started in July 2010 and the mod's beta phase ended June 7th 2011. The game includes 3 full length storylines and a Survival Mode featuring 14 unique classes. The game has a number of features that set it apart from other survival maps. It has a persistent rating system that saves locally, allowing players to maintain lifetime rank,karma, and rating throughout games. It has a large array of weapons, and an inventory and weight system. Users can further customize their weapons, characters, and other personal aspects. The Change Log, which displays balance adjustments and bug fixes, can be found on the Official Forums.
This is the knowledge center to the official NotD website.
Which class do you hate having to play the most in Alpha Company?
Most people hate having to play the Medic in Easy Company according to the last poll. The Medic won with 23 votes (33.33% of all votes). The poll was 'Which class do you hate having to play the most in Easy Company?'
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Unfortunately, NiteShade, our wiki bureaucrat and founder, has left NOTD for various reasons. You can try contacting him on Steam if you need to but generally, unless he secretly stalks the wiki as a anonymous user, he will be unavailable.
Chem Expert will be live in Sec Team storyline by next weekend for storyline balancing. We're still doing testing and the latest patch should see some improvements and stabilization. Due to the high quantity of venom that gets spread into the team, we've decided to test having an innate Anti-Venom ability on the Chem Expert. It's base Shields have also been improved from 20 to 35 due to its need for situational proximity with enemies and also slower base MS. We've also fixed some bugs which were causing undue Friendly Fire. Tooltip warnings on FF are also more clear now.
Technician Updates
Some fine-tuning on the Technician has also been made:
1) Bogey Beast: Added the ability to switch between AM rounds (single-target and high damage) and HE-F rounds (AOE damage with Open Wound stacking) to improve its versatility. Base energy cost has also been reduced from 80 to 60.
2) Maintenance Drone: Drones are now permanent and synergize with the turret for vision. We've also removed its ability to deal damage to structures for balance reasons (cheesing Domes in Sec Team B).
3) March of the Machines: Removed the attack queue system and the player needs to pay constant attention otherwise a manual override to attack allies may fire.
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That conversation that you replied to was about (or what I thought it was about, not sure if I understood it properly) how it would be impossible to...