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← Deimos | Send a Distress Signal | The Second Holdout →

Once Deimos lies dead, the Security Team will finally have a chance to catch their breath. They realize now the danger Apollo is in. There are no time constraints for this part of the campaign, so it represents a good time to take care of any unfinished business from the initial chaos.

Before proceeding, its generally good to finish a checklist of sorts. Make sure that all of the following have been dealt with.

Once ready, send a player to the Communications Tower to send the distress signal. Make sure it is a character who will be able to return safely. The rest of the team should remain holed up at a defensive location, ready for the oncoming hordes.

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