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Unit Portrait
Slasher P
Unit Model
Slasher
Enemy Statistics
Enemy Name: Slasher
Maximum Health: 855
Minimum Health: 450
Armor: 12
Damage: 125
Armor Reduction: 9
Attack Speed: 1
Range: Melee
Detection Radius: N/A
Movespeed: 1.7
Type Classification
Biological
Armored
Massive
Other Information
Nickname(s): Slash
Rarity: Very Uncommon
Unique Trait: Splash Damage
Ability: Cliff Walk
Charge on NM: No
Survival Difference: None


Slashers are very rare, powerful, and durable enemies. They are never seen in Recruit Mode. In Easy Company, they only appear durring the Gargoyle wave of the Second Holdout, and Dome D. It should be noted that if the Nydus Worms are not killed durring the Nydus Worms Mission there will be significantly more Slashers.

Slashers appear in Alpha Company following the battle with Demeter. They also appear alongside several hordes during the Apollo Security Team Campaign.

Slashers are a first priority target for several reasons. For one, they will quickly kill a tank wearing the wrong Armor. Secondly, they have a very low threat priority. The Slasher's claws also damage Marines nearby the target Marine. Marines can be killed even without taking a direct hit. Slashers can kill most classes outright if they are not at full health or have no armor. The thick armor on the Slasher also makes most weapons only mildly effective. The Laser Rifle, XM814 Heavy Machine Gun, Barrett M112, Shotgun, and Stinger MK-3 are your best bet. Unfortunately, all these weapons are both rare, and appear in finite amounts. Finally, Slashers have the ability to Cliff Walk, negating terrain advantages.

A Field Engineer can find great utility in mind controlling Slashers. Slashers have such high armor and damage, that when placed under an engineer's control they are nearly immortal and can chew through many of the other enemies with relative ease.

Cliff WalkEdit

The Slasher has adapted to be able to walk up and down single cliffs just like the Stalker. This means that they are capable of negating most of the terrain advantage that a marine has (exceptions include the high walls of the fort) and ambushing players from high ground. This makes them extremely dangerous for unsuspecting players.

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